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DOI: 10.18413/2518-1092-2022-7-1-0-2

MODELING OF SOFTWARE AND INFORMATION NAVIGATOR FOR AMATEUR ANGLERS

The article identifies and describes the main problems in the field of recreational fishing: the problem of storing and finding places for fishing, the problem of the lack of electronic guides for fishermen, the problem of non-observance of legislative restrictions by amateur fishermen. The ways of solving problems by means of creating a software system are proposed. A diagram of the use cases of the system was designed based on the problems discussed. The problem of finding places for fishing is considered in more detail. Two ways of solving the problem of finding places are proposed: by analyzing the activity of amateur fishermen and by predicting the bite. The architecture of the software system is described - the client-server architecture and the MVC design pattern are used. Since the system consists of modules, a component architecture diagram is presented, a list of internal and external modules is defined, external modules are described, among which there are application programming interfaces (API). The model of the system database is defined, the stored data is defined.

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